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Showing posts from March, 2023

How to Export an Optimized Blender Rig with Animation to Unity

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I've spent a lot of time wrapping my head around animation in Blender and understanding how to optimize and export animation from Blender to Unity. Without going into too much detail, here's a break-down of the steps I take and my learnings so far. I will say this, animation is hard. It's very hard. I do not consider myself an animator. If you have any feedback on my process, please share it with me. ⚠  WARNING  ⚠   THIS IS NOT A TUTORIAL FOR ABSOLUTE BEGINNERS 💀  YOU HAVE BEEN WARNED  💀 I want to give a big shout-out to CGDive. The CGDive YouTube channel is a must watch if you're struggling with exporting animation to a game engine. His Blender add-on " Game Rig Tools " (GRT) is what has kept me sane when dealing with animation, and I highly recommend it. I will link a few videos and playlists to check out for more in-depth information (bottom of the page). The GRT add-on is part of my workflow, and though you can do it manually, save yourself the trouble