How to Export an Optimized Blender Rig with Animation to Unity
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWzkXyXDBJqjrL3FUpO4i5Vs1koLsE44btBE4IT-GHBDriYmKgGLW-mOu_2SNyjt33L-tUKBQcbewJ7IKwcMu-GomOatIcvEKAFMoefy5BbUtCcQU_9Qq5WPfcQpGRbhBemiQSe0vXJTfIlESZlmUyVFkpXegHQdI6xihy_DYThpZ3f4UktE5RE-vu/s16000/bruceToy.jpg)
I've spent a lot of time wrapping my head around animation in Blender and understanding how to optimize and export animation from Blender to Unity. Without going into too much detail, here's a break-down of the steps I take and my learnings so far. I will say this, animation is hard. It's very hard. I do not consider myself an animator. If you have any feedback on my process, please share it with me. ⚠ WARNING ⚠ THIS IS NOT A TUTORIAL FOR ABSOLUTE BEGINNERS 💀 YOU HAVE BEEN WARNED 💀 I want to give a big shout-out to CGDive. The CGDive YouTube channel is a must watch if you're struggling with exporting animation to a game engine. His Blender add-on " Game Rig Tools " (GRT) is what has kept me sane when dealing with animation, and I highly recommend it. I will link a few videos and playlists to check out for more in-depth information (bottom of the page). The GRT add-on is part of my workflow, and though you can do it manually, save yourself the trouble ...